//sjield.c

#include <armor.h>

inherit SHIELD;

void create()
{
    set_name("牛皮盾", ({ "leather shield", "shield", "dun" }));
    set_weight(7000);
    if (clonep())
        set_default_object(__FILE__);
    else
    {
        set("material", "leather");
        set("unit", "面");
        set("value", 1200);
        set("armor_prop/armor", 5);
        set("armor_prop/defense", 3);
    }

    setup();
}
